Booty Island v1.1 Just Released!
Booty Island » Devlog
Booty Island v1.1 has just been released! The game is playable in the browser and a Windows build is also available.
The game was written for the One Game a Month #34 game jam. This is the first release since the end of the jam.
The game jam version of the game was fairly complete but still had a few bugs and lacked some features.
Here's a list of what's new in the v1.1 release:
New Features and Changes
- The Settings Menu is now available from the Main Menu. Previously, it was only available while playing.
- The player's settings are now saved. This includes all of the settings in the Settings Menu as well as the map settings: visibility and scale.
- Added an in-game Instructions Dialog. This is available from the Main Menu as well as while playing via the Pause Menu.
- Added a Credits Dialog to the main menu screen.
- The presentation for when the player wins has been juiced-up. In the initial release, the game would just pop-up a dialog notifying the player that they had won. What's the game do now? Sorry, no spoilers. Play the game and see for yourself. 😎
- The Main Menu ocean tiles are now generated at runtime. This reduces the size of the redistributables drastically.
- The player's map icon will now rotate based on the direction that the camera is facing. Previously, it would rotate based on the direction that the character was facing.
- Created a new (non-AI generated) game logo.
- Keys will no longer show on the map. However...
- The key combination of Shift+Ctrl+\ can be used to show all of the keys and pick-ups on the map. They will be visible only in the areas that the player has explored. This is a bonus feature for those that read the instructions (and this devlog.)
- Various updates and improvements were made to the game's home page.
Fixes
- The doors would make a sound as if they were opening or closing even though the player didn't have the appropriate key.
- The FPS counter would do a line wrap and take up two lines if the frame rate exceeded 300.
- The map's 'fog of war' implementation was creating a lot of garbage. This was likely causing dropped frames on the WebGL release.
Get Booty Island
Booty Island
Run around a procedurally generated island and collect loot.
Status | Released |
Authors | TerminalJack, ordinaryodin |
Genre | Adventure |
Tags | 3D, Casual, Pirates, Procedural Generation, Third Person, Walking simulator |
Languages | English |
More posts
- Booty Island v1.1 to be released soonMay 07, 2024
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