Booty Island v1.1 to be released soon


Booty Island v1.1 will soon be released. The game was written for the One Game a Month #34 game jam.This will be the first release since the end of the jam.

The game jam version of the game was fairly complete but still had a few bugs and lacked some features.

Here's a list of what to look forward to in the v1.1 release:

New Features and Changes

  • The Settings Menu is now available from the Main Menu.Previously, it was only available while playing.
  • The player settings are now saved.This includes all of the settings in the Settings Menu as well as the map settings: visibility and scale.
  • Added an in-game Instructions Dialog.This is available from the Main Menu as well as while playing via the Pause Menu.
  • Added a Credits Dialog to the main menu screen.
  • The presentation for when the player wins has been juiced-up.In the initial release, the game would just pop-up a dialog notifying the player that they had won.What's the game do now?Sorry, no spoilers.Play the game and see for yourself. 😎
  • The Main Menu ocean tiles are now generated at runtime.This reduces the size of the redistributables drastically.
  • The player's map icon will now rotate based on the direction that the camera is facing.Previously, it would rotate based on the direction that the character was facing.
  • Created a new (non-AI generated) game logo.
  • Keys will no longer show on the map.  However...
  • The key combination of Shift+Ctrl+\ can be used to show all of the keys and pick-ups on the map.They will be visible only in the areas that the player has explored.This is a bonus feature for those that read the instructions (and this devlog.)
  • Various updates and improvements were made to the game's home page.

Fixes

  • The doors would make a sound as if they were opening or closing even though the player didn't have the appropriate key.
  • The FPS counter would do a line wrap and take up two lines if the frame rate exceeded 300.
  • The map's 'fog of war' implementation was creating a lot of garbage.This was likely causing dropped frames on the WebGL release.This release intends to fix this.As of this writing, this is the only thing left to implement.

Get Booty Island

Leave a comment

Log in with itch.io to leave a comment.